AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Spain, Q2 2022
Explore the performance of the top 5 hypercasual games on the Android platform in Spain during Q2 2022, based on Sensor Tower data.
The second quarter of 2022 saw some interesting trends in the performance of the top 5 hypercasual games on the Android platform in Spain. Here’s a detailed look at their weekly downloads, revenue, and active users.
Fill The Fridge from Rollic Games experienced fluctuating weekly downloads, beginning the quarter with around 51K and ending with a rise to approximately 39K. The game’s weekly revenue saw a peak of $60 in late March, dipping to $19 mid-May, and then stabilizing around $42 towards the end of June. Weekly active users showed a consistent upward trend, starting at around 131K and reaching 165K by the end of the quarter.
Airport Security by Kwalee Ltd had a declining trend in weekly downloads, starting with about 42K and dropping to roughly 9.4K by the end of June. The revenue was relatively stable, peaking at $50 in early May and maintaining around $24 towards the end of the quarter. Active users also saw a decrease, from around 67K at the start of the quarter to about 20K by the end.
Count Masters: Stickman Games from Freeplay Inc showed a relatively stable performance in terms of weekly downloads, with figures ranging between 17K and 35K. The game had minimal revenue, only reaching $4 in the last week of June. Weekly active users fluctuated, starting at around 63K and ending at approximately 57K.
DIY Joystick by CrazyLabs LTD had a notable peak in downloads in mid-April at approximately 53K, before experiencing a decline and then stabilizing around 24K by the end of June. Active users followed a similar trend, starting at around 1K in late March, peaking at 64K in mid-April, and ending at around 35K.
Tall Man Run from Supersonic Studios LTD saw its highest downloads in early May with about 42K, but this number gradually decreased to around 8K by the end of June. The game’s revenue was minimal, peaking at $15 in mid-May. Active users showed a decline from approximately 29K in late March to around 31K by the end of the quarter.
These insights, derived from Sensor Tower data, provide a snapshot of the performance trends of these popular hypercasual games. For more detailed insights and data, visit Sensor Tower.